Pros and Cons of Video Games For Children

In this short article I’d like to weight some of the pros and cons of video games for youngsters, mainly because in spite of all the damaging press video games get, particularly in regard to kids, I do believe there is the possible for a lot of great.

The Cons of Video Gaming for Little ones

Beginning with the apparent causes parents typically cite for not permitting their youngsters to play video games, possibly number a single on the list is that it is very bad for their eyes. With the new wave of high vision tv sets I am not certain if eye harm is as terrible as the old cathode ray TVs, but I am positive it is nevertheless not all that very good for the eyes, and this is not restricted to youngsters either. It would be excellent if a Television screen could be created that wasn’t so dangerous… or at least not to the degree that non-reversible harm is performed. So if this challenge could be addressed, I’m sure that would take rather a bit of sting out of the debate.

Second on the list is that video games are negative for their brains. In this regard I would have to say it depends on the game, but with the tremendous lack of responsibility on the element of the game makers the negative reputation is surely deserved. Have been the high quality of the games a bit larger, with much less a degree of wanton violence and destruction, probably parents would not be so adverse to the idea.

Third on the list is that time spent mindlessly playing these games requires away from time that little ones could be spending playing ‘real’ sports, studying or engaging in good quality time with their good friends or family. Little ones are so busy nowadays that time management has grow to be an issue even for two year olds, but with a balance of proper scheduling I’m confident there would not be the need to have to poo-poo the complete thought of youngsters playing these games just on that account.

The Pros of Video Gaming for Little ones

Turning to some of the pros for children playing video games I’d like to draw from my personal practical experience of playing video games as a kid. https://www.youtube.com/channel/UCHP8oeUaCME-xhl4iBf8PpA of the points it taught me have been binary logic and hand-eye coordination. These two issues have been invaluable all through my life and either one particular of them is grounds for further investigation into this.

In terms of binary logic, while playing the earliest video games I came to have an understanding of the notion of yes/no processing. And because all computers are based on this idea, this helped me to master the personal computer system later on in life. Understanding how electrical appliances perform and mechanical systems can all be derived from this easy understanding and by playing video games it was instilled in my without the least bit of study… which is fairly a complicated way to comprehend its implications.

Second, in terms of hand-eye coordination, those early games developed my reflexes, and response time to the point exactly where they are truly a force to be reckoned with. Once again, this has been invaluable all through my life.

Acquiring the Middle Ground: Pro meets Con

I’d like to present a prospective solution to all this contingent on the premise that television makers deliver a non-damaging option to their current offerings and that is in the forum of Edutainment.

Edutainment, as you might have guessed, is the marriage of entertainment and education. If games have been made that really taught anything and the game makers exercised some responsibility in the games they make there can be a entire genre of video games that have tremendous value.

In future articles I will discuss this concept of edutainment in higher detail, but I think it is the direction video games need to take in order to make them much more acceptable… anything less and the cons have a tendency to outweigh the pros which tends to make video games just a different endangered species.

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